The final trailer for open-world action RPG Kingdom Come: Deliverance has gone live, giving one last brief tour through this long-awaited title that hopes to rival other greats such as The Witcher series.

The game will be launching tomorrow, February 13th, for PC, PlayStation 4, and Xbox One.

Features:

  • Massive realistic open world: Majestic castles, vast fields, all rendered in stunning high-end graphics.
  • Non-linear story: Solve quests in multiple ways, then face the consequences of your decisions.
  • Challenging combat: Distance, stealth, or melee. Choose your weapons and execute dozens of unique combos in battles that are as thrilling as they are merciless.
  • Character development: Improve your skills, earn new perks, and forge and upgrade your equipment.
  • Dynamic world: Your actions influence the reactions of the people around you. Fight, steal, seduce, threaten, persuade, or bribe. It’s all up to you.
  • Historical accuracy: Meet real historical characters and experience the genuine look and feel of medieval Bohemia.

Extra Thoughts from the Editor:

The game has run into a bit of drama and controversy throughout its development.  Most recently with the news that it will require a whopping 20GB day one update which one may question why is the game disc missing so much key data?  The reason is apparently due to the way the game’s engine works where the game is split into 2GB PKG archives and if even the slightest modification is made to a single one, the entire archive needs to be re-downloaded with the modified data.  This will certainly be frustrating for anyone with slower connections or that have limited space on their drives.

Back in 2016 the game’s Director and Lead Designer Daniel Vávra also found himself in bit of hot water, accused for being a racist simply because he refused to include people of color in his game as it was not historically accurate.  He has also been vocal about his dislike for PC and SJW culture and their pushed politics, which of course gets interpreted as racism too.

I don’t personally know this man or am I very familiar with them, but I do think it is very ridiculous and a sad sign of how bad it is in the industry today if a developer becomes accused of being racist for trying to be historically accurate for his project’s setting.  No developer is under any obligation to be as inclusive and possible and I think go to such stretches can often times ruin the integrity of creative design.  Game designers should be able to make a game that they think they will love and enjoy to play without being maliciously targeted or swayed by outside influences.  This is something I think I’ll comment more on in this week’s Cavern Blog actually, so keep an eye out for that.